design concepts
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After we had drawn the red thread through the stories, the conceptual work on the four games and their content was completed. Now we started working on the authenticity. Of course, "Romilda" is not a historical person, but she is also not a fantasy figure. Her lives, her actions, her clothes and her environment should correspond to what we know about the Teutons today. In order to visualize this for our 2D and 3D artists, a comprehensive summary (text document "The Germanen" by A. Laube) was created about the tribes, society, architecture and settlement construction, agriculture, hunting, fishing, handicrafts, economy and trade, clothing, weapons, the language and the runes. Then we were on the road for a summer and took photos and film recordings at the same time. We visited the Germanic village in Klein Köris, the Slavic castle Raddusch and the Germanic Museum in Nuremberg. This is where the reference images for the settlement system, clothes, jewelry, weapons, etc. In addition, many pictures were taken in nature: plants, herbs, trees, stones and walls. The preparatory creation, cataloging and assignment to the game sequences took a year in total. The test phase with the 2D and 3D artists for implementation has now been completed and work on “Romilda - Vísi” and (for marketing) the prehistory “Sunnabarn” (picture story) and an advertising trailer “Escape from Yggdrasil” have begun.
Preparations
trailer concept videos
how it works - videos
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Preparations
After we had drawn the red thread through the stories, the conceptual work on the four games and their content was completed. Now we started working on the authenticity. Of course, "Romilda" is not a historical person, but she is also not a fantasy figure. Her lives, her actions, her clothes and her environment should correspond to what we know about the Teutons today.
In order to visualize this for our 2D and 3D artists, a comprehensive summary (text document "The Germanen" by A. Laube) was created about the tribes, society, architecture and settlement construction, agriculture, hunting, fishing, handicrafts, economy and trade, clothing, weapons, the language and the runes.
Then we were on the road for a summer and took photos and film recordings at the same time. We visited the Germanic village in Klein Köris, the Slavic castle Raddusch and the Germanic Museum in Nuremberg. This is where the reference images for the settlement system, clothes, jewelry, weapons, etc.
In addition, many pictures were taken in nature: plants, herbs, trees, stones and walls. The preparatory creation, cataloging and assignment to the game sequences took a year in total.
The test phase with the 2D and 3D artists for implementation has now been completed and work on “Romilda - Vísi” and (for marketing) the prehistory “Sunnabarn” (picture story) and an advertising trailer “Escape from Yggdrasil” have begun.
Game Developer of
the Romilda Series