Income is generated through "in-app purchases". When playing, the player solves a task. For this he gets a reward. With a certain amount of rewards he can improve his game, e.g. a bigger, nicer house. His neighbor already has this house. Now he can work out how many tasks he still has to solve and how long it will take to have this house. Or he says to himself that $ 0.80 isn't much and buys the house. Furthermore, special offers in the form of "bundles" for the price of $ 5 to $ 10 are offered to the player on an ongoing basis. The in-game currency in “Romilda Vísi” is called “Asgol” (Asengold) and is adjusted to the exchange rate depending on the local currency. Romilda Vísi appears worldwide in many languages.
A S G O L A S G O L
How to make money with a free to play game?
Sales expectation
Of this, the turnover was from “Free to play” games
(Ninety-eight billion four hundred million)
The worldwide annual turnover of games in 2020 was
$ 139.900.000.000 $ 98.400.000.000
(Source: Annual Report 2020 SuperData, a Nielsen Company)
(One hundred and thirty nine billion nine hundred million)
is a "Free to Play" game
Source: SuperData annual reports, a Nielsen Company
Source: Game Analytics
Contact 1.103.065,50 € 3.237.120,00 € Top-selling growth market New standard for Casual Puzzle Games Low risk High chance of success 3.2 billion potential customers Idea Conzept Design Storyboard Concept Art 3D-Art Your investment Your profit Market and target group The product: "Romilda Visí" Competition & Competitive advantage Marketing & customer retention SWOT Tables FACTS - DATA - FIGURES FOR INVESTORS FACTS - DATA - FIGURES FOR INVESTORS
How to make money with a free to play game?
A S G O L A S G O L
(One hundred and thirty nine billion nine hundred million)
Of this, the turnover was from “Free to play” games
(Ninety-eight billion four hundred million)
The worldwide annual turnover of games in 2020 was
$ 139.900.000.000 $ 98.400.000.000
is a "Free to Play" game
(Source: Annual Report 2020 SuperData, a Nielsen Company)
Income is generated through "in-app purchases". When playing, the player solves a task. For this he gets a reward. With a certain amount of rewards he can improve his game, e.g. a bigger, nicer house. His neighbor already has this house. Now he can work out how many tasks he still has to solve and how long it will take to have this house. Or he says to himself that $ 0.80 isn't much and buys the house. Furthermore, special offers in the form of "bundles" for the price of $ 5 to $ 10 are offered to the player on an ongoing basis. The in-game currency in “Romilda Vísi” is called “Asgol” (Asengold) and is adjusted to the exchange rate depending on the local currency. Romilda Vísi appears worldwide in many languages.
50% of all players use "In App Purchases"
Average spending 8,43 € per month
12 months after release at least 50,000 players
Sales expectation
2nd year at least 75,000 players
Source: SuperData annual reports, a Nielsen Company
Source: Game Analytics
1.103.065,50 € 3.237.120,00 € Top-selling growth market New standard for Casual Puzzle Games Low risk High chance of success 3.2 billion potential customers Idea Conzept Design Storyboard Concept Art 3D-Art Your investment Your profit Market and target group The product: "Romilda Visí" Competition & Competitive advantage Marketing & customer retention SWOT Tables FACTS - DATA - FIGURES FOR INVESTORS FACTS - DATA - FIGURES FOR INVESTORS
Game Developer of
the Romilda Series