$139 billion
sales worldwide
2020
3.2 billion
people worldwide
2020
cultural property
&
educational medium
$98.4B
through free to play
$73.8B
through mobile games
$ 10 bis $ 25
AMRPPU
86.5% of it
mobile gamesr
63% of it
feminine
58.7% of them
casual gamers
Knowledge &
connections
curiosity and
creativity
Media- &
technical competence
*
The turnover of free-to-play mobile games has shown an annual increase of
approx. 10% for years, and amounted to EUR 60.7 billion worldwide in
2020. A little over 50% of sales were generated by casual puzzle games.
This shows that around 50% of players spend money on in-app sales and
each paying player invests an average of €8.43 per month.
Mobile games accounted for 33% of all app downloads in 2019 and 90% of
smartphone usage in 2020. About 63% of mobile gamers are female, of
whom about 2/3 play daily, 1/3 over 10 hours per week. Puzzle games are
clearly favored by female players, who are much more willing to spend
money than male players.
For years, numerous studies have shown that digital games teach and
promote many skills, such as creativity, logic, sensorimotor skills,
multitasking, spatial perception, orientation, problem solving, reaction
speed, and social and affective skills. In addition, media and technology
skills are trained.
Surveys have shown that many, especially young people, get a significant
part of their historical knowledge from digital games and less from history
lessons. The knowledge of myths, legends and beliefs is also increasingly
shaped by films and games.
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