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2D graphics
3D graphick
Separation according to „Hidden Object", Match 3, cards, etc
different game types in a game
none or only rudimentary story
complex, engaging story
"flat" characters
believable characters
little or none knowledge transfer
high, well-founded knowledge transfer
Really trendy! (Teutons, Nordic mythology, nature & nature conservation, sustainability, mindfulness, non-violence, culture)
The Art of Puzzle Game
A Germanic Fantasy Story
Competition & Competitive Advantage Competition & Competitive Advantage The bulk goods  The bulk goods
There are hundreds of casual puzzle games on the market, divided according to their sub-genres: hidden object games, match 3 games, puzzle games, etc. Most of them use 2D graphics, i.e. drawn images, which quickly leads to graphic errors, especially in hidden object games disturbing to the eye. Because these games are mass-produced, their acting characters are often unloving and uninteresting, and if any story is told at all, it is also flat, uninteresting, and at times quite nonsensical. And although it is the most popular variant of mobile games and they are also played a lot by young people, no knowledge, no background, no educational content is imparted. "Romilda-Vísi" will raise casual puzzle games to a new standard. Because it's a collection of different puzzle games (hidden object, match3, mahjong, puzzles, logic, click management, ...) that uses 3D graphics only. A focus of the game will be the imparting of knowledge, in particular about the flora of Central and Northern Europe, as well as the history, way of life, culture and mythology of the Germanic peoples. Another focus is the main protagonist Romilda, with whom a strong and credible identity figure is created.
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Numbers, data, facts Market and target group The product: "Romilda Visi" Competition & Competitive advantage Marketing & customer retention SWOT Tables
2D graphics
3D graphick
Separation according to „Hidden Object", Match 3, cards, etc
different game types in a game
none or only rudimentary story
complex, engaging story
"flat" characters
believable characters
little or none knowledge transfer
high, well-founded knowledge transfer
Really trendy! (Teutons, Nordic mythology, nature & nature conservation, sustainability, mindfulness, non-violence, culture)
The Art of Puzzle Game
A Germanic Fantasy Story
Competition & Competitive Advantage Competition & Competitive Advantage The bulk goods  The bulk goods
There are hundreds of casual puzzle games on the market, divided according to their sub- genres: hidden object games, match 3 games, puzzle games, etc. Most of them use 2D graphics, i.e. drawn images, which quickly leads to graphic errors, especially in hidden object games disturbing to the eye. Because these games are mass-produced, their acting characters are often unloving and uninteresting, and if any story is told at all, it is also flat, uninteresting, and at times quite nonsensical. And although it is the most popular variant of mobile games and they are also played a lot by young people, no knowledge, no background, no educational content is imparted. "Romilda-Vísi" will raise casual puzzle games to a new standard. Because it's a collection of different puzzle games (hidden object, match3, mahjong, puzzles, logic, click management, ...) that uses 3D graphics only. A focus of the game will be the imparting of knowledge, in particular about the flora of Central and Northern Europe, as well as the history, way of life, culture and mythology of the Germanic peoples. Another focus is the main protagonist Romilda, with whom a strong and credible identity figure is created.
Game Developer of
the Romilda Series